Find Second Life copy viewers and more at GoonSquad copybot Forums http://goonsquad.co. Well CopyBot clients maybe a banable offense from Linden Lab, but the reason that they have lost a lot of money L$ Prices going down, is becuase Linden Lab has lost a lot of customers including myself, who spend 400K+ L$ a month in Second Life at times. Software free download torrent.

Copy Bot For Second LifeCopybot

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The patch below is meant for the Singularity viewer and turns the viewer into a God-like client with the ability to export most assets from either Second Life or OpenSim. The patch modifies the Singularity viewer so that the built-in, client-side, shallow 'security' is disabled. It is remarkable how broken the whole system Linden came up with is. Many protections are embedded into the client, without any server-side checks. For example, Singularity includes (without source-code modifications) an option to toggle an option which allows an agent to always fly - regardless of the simulator permissions.

Even if the simulator disallows flying, the server relies on the client to honor the restriction. Similarly, it is remarkable that Linden does not care and that the whole grid is pretty much a welcoming target of copyright infringement. For example, several animation creators have had all their items 'stolen' and the blame was shoved onto broken vendors. In truth however, animations can be exported as any other item, completely bypassing any 'vendor' systems. Furthermore, there is an avid market for 'copybot' protections (the sums go up to the L$10 000), when in fact, the 'copybots' may very well be modified viewers that are impossible, under any circumstance, to detect - most certainly not by using pure LSL code.

The patch below will slightly alter Singularity and Avination viewer so it can export assets to the hard-drive without leaking any trace of tampering. This is going further than since Rake only deals with assets in the avatar's inventory, while these patches make it possible to grab most in-world assets. If you plan on using your modified viewer in Second Life, it is recommended to use the because it is recent enough to cope with the Server-Side Baking ( SSB) 'feature' (that did not really make a difference) of Linden servers. On OpenSim, any of the patches will do fine. The patch disables most client-side security settings without dismantling the permission system entirely.

That is, the patch adds a convenient new menu item Advanced→Hacked Godmode that, when toggled, switches the viewer into a grid God client. This also enables a bunch of features such as kicking, freezing, unfreezing and the Linden profile gateway called CSR - most of which have additional server-checks. Regardless, since the main goal of the article is to grab assets, the guide that follows shows how any asset can be copied from Second Life or OpenSim. Switch to Hacked Godmode and right-click any attachment on an avatar and choose the menu option Advanced→Character→Debug Avatar Textures. Then, click a texture and you will see the UUID box filled with that texture UUID.

You can then create a box and apply that texture UUID to the box and export it to your harddrive. For convenience, memorize the key-combo. This effectively grabs the baked textures off the avatar, so for skins you will need to find a naked avatar. Wearables can exported the same way as skins are exported: by selecting an object on an avatar and then pressing the shortcut keys Alt+ Ctrl+ Shift+ A. The wearables will have to be processed in a graphics program because they will be superposed on the skin.

This is very easy to do and takes little time. Compiling the Viewer.